Uses · 2026
software list
NYC · EST
The software
running this desk.
In the spirit of uses.tech — the apps I actually open every day. If you've wondered what I build games in, draw pixels in, or stitch video together with, it's all here.
Updated · April 2026
On the desk · '26
IS·USES
01 · Toolbox
Engines & code.
Where the games actually get built.
Unity 6
Main engine — most projects start (and ship) here. URP for the look, custom post-process when I want to push it.
Unreal Engine 5
Second engine — pulled out for the bigger or more visually-ambitious projects. Still climbing the learning curve.
Visual Studio Code + Rider
VS Code for web, Markdown, and config; Rider for heavier C# work inside Unity.
02 · Brushes
Art & pixels.
What I draw, paint, and pixel in.
Photoshop
Illustration, key art, posters, and most of the marketing visuals. The desktop workhorse.
Aseprite
Pixel art, sprites, and tilemaps. The little app that keeps my game art shippable in a single hand.
Procreate
Sketching and storyboarding on iPad. Where most ideas are first drawn before they hit the desktop.
03 · Cuts & flow
Video & the rest.
Trailers, mockups, and the notes that keep it all moving.
After Effects
Title cards, motion bits, and small animations that need a bit more punch than a video editor offers.
Premiere Pro
Gameplay trailers, devlog cuts, and anything that needs an actual timeline.
Figma
UI mockups, title screens, and this portfolio's first sketches.
Obsidian
Design notes, playtest logs, and the running list of ideas I keep promising myself I'll ship.