Uses · 2026 software list NYC · EST

The software
running this desk.

In the spirit of uses.tech — the apps I actually open every day. If you've wondered what I build games in, draw pixels in, or stitch video together with, it's all here.

Updated · April 2026
Ichi on the desk
On the desk · '26 IS·USES
01 · Toolbox

Engines & code.

Where the games actually get built.

Unity 6
Main engine — most projects start (and ship) here. URP for the look, custom post-process when I want to push it.
Daily
Unreal Engine 5
Second engine — pulled out for the bigger or more visually-ambitious projects. Still climbing the learning curve.
Weekly
Visual Studio Code + Rider
VS Code for web, Markdown, and config; Rider for heavier C# work inside Unity.
Daily
02 · Brushes

Art & pixels.

What I draw, paint, and pixel in.

Photoshop
Illustration, key art, posters, and most of the marketing visuals. The desktop workhorse.
Daily
Aseprite
Pixel art, sprites, and tilemaps. The little app that keeps my game art shippable in a single hand.
Daily
Procreate
Sketching and storyboarding on iPad. Where most ideas are first drawn before they hit the desktop.
Weekly
03 · Cuts & flow

Video & the rest.

Trailers, mockups, and the notes that keep it all moving.

After Effects
Title cards, motion bits, and small animations that need a bit more punch than a video editor offers.
Weekly
Premiere Pro
Gameplay trailers, devlog cuts, and anything that needs an actual timeline.
Weekly
Figma
UI mockups, title screens, and this portfolio's first sketches.
Weekly
Obsidian
Design notes, playtest logs, and the running list of ideas I keep promising myself I'll ship.
Daily